Ihab Saad – Schedule Compression Project Acceleration

Ihab Saad
Share Page

AI: Summary ©

The speakers discuss the impact of liquidated damages on construction projects, including negative returns and delays. Network compression involves reducing critical activities and reducing costs, while most costs are directly proportional to quantity. The importance of identifying critical activities and creating new critical paths is emphasized, along with the need to compress a project with a low cost slope and maximum cost slope. The speakers emphasize the importance of starting two activities in a start-to-success relationship, and the need to ensure the success of a project with a low cost slope.

AI: Summary ©

00:00:03 --> 00:00:06
			Steve, hello and welcome to a new
class in construction scheduling.
		
00:00:07 --> 00:00:11
			And today we're going to talk
about network compression. Last
		
00:00:11 --> 00:00:14
			time we're talking about Project
updating, and based on the project
		
00:00:14 --> 00:00:18
			updates, we might find out that
the project was behind schedule or
		
00:00:18 --> 00:00:22
			a little bit behind schedule, and
we know that there's a concept
		
00:00:22 --> 00:00:26
			called liquidated damages.
However, liquidated damages do not
		
00:00:26 --> 00:00:27
			always
		
00:00:28 --> 00:00:33
			seem to be a remedy for the
project delays, because some
		
00:00:33 --> 00:00:36
			projects cannot lend themselves to
liquidated damages. Anyway,
		
00:00:37 --> 00:00:41
			assume, for example, the Olympic
Games, the opening ceremony of the
		
00:00:41 --> 00:00:46
			Olympic Games. This is an event
that's going to be watched by
		
00:00:46 --> 00:00:50
			billions of people worldwide. Can
a general contractor, for example,
		
00:00:50 --> 00:00:54
			responsible for painting the main
stadium say that I'm not ready
		
00:00:54 --> 00:00:57
			yet? Can you please delay the
opening by one day, or maybe by
		
00:00:57 --> 00:01:02
			one hour or five minutes? That
concept does not even exist.
		
00:01:02 --> 00:01:03
			Therefore,
		
00:01:04 --> 00:01:07
			in some cases, we have to compress
the duration of the project to
		
00:01:07 --> 00:01:11
			take care of the delays in order
to finish the project on time. And
		
00:01:11 --> 00:01:14
			that's the main topic of what
we're going to be discussing today
		
00:01:14 --> 00:01:18
			on the network compression. So
time and money are two major
		
00:01:18 --> 00:01:22
			aspects of two major functions in
any construction project that the
		
00:01:22 --> 00:01:24
			project manager has to master.
		
00:01:25 --> 00:01:29
			Construction projects are all
always have planned and expected
		
00:01:29 --> 00:01:32
			finished deadlines assigned by the
owner and stipulated in the
		
00:01:32 --> 00:01:35
			contract. So the contract is going
to tell you, for example, that
		
00:01:35 --> 00:01:38
			this project needs to be completed
in 200
		
00:01:39 --> 00:01:42
			either calendar days or work days,
depending on the clauses in the
		
00:01:42 --> 00:01:43
			contract,
		
00:01:44 --> 00:01:48
			and what if the contractor does
not meet that deadline. So if the
		
00:01:48 --> 00:01:51
			contractor cannot meet the
deadline, the contractor may need
		
00:01:51 --> 00:01:55
			to pay the owner liquidated
damages, which are basically
		
00:01:55 --> 00:02:00
			assessed on each time unit of
delay. In some cases it can be a
		
00:02:00 --> 00:02:05
			an hour. In some cases, it can be
a day. In some cases, it can even
		
00:02:05 --> 00:02:09
			be in minutes. And it's not
uncommon for some construction
		
00:02:09 --> 00:02:13
			projects that are quite critical
to have liquidated damages
		
00:02:13 --> 00:02:18
			assessed in the 1000s of dollars
per minutes of delay, not even
		
00:02:18 --> 00:02:20
			hours or days, depending
		
00:02:21 --> 00:02:24
			on the conditions of the contract,
the contractor may receive a
		
00:02:24 --> 00:02:28
			bonus. On the other hand, if he or
she can finish the project ahead
		
00:02:28 --> 00:02:31
			of schedule, and the owner can
start making use of that project
		
00:02:32 --> 00:02:33
			on an earlier basis.
		
00:02:34 --> 00:02:38
			Some contracts may also include a
penalty clause in addition to
		
00:02:38 --> 00:02:41
			liquidated damages, or as a
substitute for the liquidated
		
00:02:41 --> 00:02:45
			damages, it can include a penalty
clause for late completion of the
		
00:02:45 --> 00:02:46
			project.
		
00:02:48 --> 00:02:52
			So the liquidated damage, as we
mentioned, is a stipulation in the
		
00:02:52 --> 00:02:56
			contract of a monetary amount that
must be paid by the contractor if
		
00:02:56 --> 00:03:01
			he or she fails to satisfactorily
complete the project by the
		
00:03:01 --> 00:03:04
			contract finish date. We discussed
in the previous discussion the
		
00:03:04 --> 00:03:09
			different types of delays. And we
mentioned there's a an excusable
		
00:03:09 --> 00:03:12
			delay where the owner can grant
the contractor an extension of
		
00:03:12 --> 00:03:16
			time, a compensable delay, which
is caused by the owner, and in
		
00:03:16 --> 00:03:18
			this case, the contractor might be
		
00:03:20 --> 00:03:26
			receiving some compensation from
the owner for any extra losses
		
00:03:26 --> 00:03:29
			that the contractor may have
incurred. In addition to time
		
00:03:29 --> 00:03:33
			extension, there's the non
excusable, non compensable delay,
		
00:03:33 --> 00:03:37
			where the fault, or the reason for
delay is the contractor's fault.
		
00:03:37 --> 00:03:41
			And the fourth type, which is the
most complex type, which is the
		
00:03:41 --> 00:03:45
			concurrent delays, which is more
than one reason occurring at the
		
00:03:45 --> 00:03:47
			same time. So a
		
00:03:49 --> 00:03:53
			substantial completion is usually
accepted to stop the calculations
		
00:03:53 --> 00:03:56
			of liquidated damages. A
substantial completion, basically
		
00:03:56 --> 00:04:00
			is the date by which the owner can
practically start making use of
		
00:04:00 --> 00:04:03
			the project and is different from
the actual completion date. So the
		
00:04:03 --> 00:04:07
			contractual final completion date
is different from substantial
		
00:04:07 --> 00:04:11
			completion, but usually, in most
of the cases, liquidated damages
		
00:04:11 --> 00:04:14
			would stop if the project is
complete by the substantial
		
00:04:14 --> 00:04:18
			completion date or if substantial
completion has occurred.
		
00:04:22 --> 00:04:26
			So why does a contractor have to
accelerate the project? In case of
		
00:04:26 --> 00:04:29
			a non excusable, non compensable
delay, which is basically the
		
00:04:29 --> 00:04:33
			contractor fault, if the
contractor wants to avoid paying
		
00:04:33 --> 00:04:36
			liquid liquidated damages, they
will have to
		
00:04:37 --> 00:04:41
			accelerate the project. So this
would be called a contractor
		
00:04:41 --> 00:04:45
			driven acceleration to get rid of
the delay caused by the contract.
		
00:04:45 --> 00:04:49
			In some cases, even if the owner
has delayed the project, but they
		
00:04:49 --> 00:04:53
			still want the project to be
completed on time, they would pay
		
00:04:53 --> 00:04:57
			the contractor an extra amount to
finish the project on time.
		
00:04:57 --> 00:04:59
			Therefore, this would be a an
owner in.
		
00:10:00 --> 00:10:03
			Project. This duration for the
activities, and this duration of
		
00:10:03 --> 00:10:06
			the project is what we call the
normal duration, which is the
		
00:10:06 --> 00:10:10
			duration with no external
pressure. So it's the original
		
00:10:10 --> 00:10:11
			duration for each activity,
		
00:10:13 --> 00:10:15
			which is the duration it would
normally take to complete the
		
00:10:15 --> 00:10:19
			activity without any pressure. The
cost associated with completing
		
00:10:19 --> 00:10:23
			the activity within this normal
duration is called the normal
		
00:10:23 --> 00:10:27
			cost. So now we have normal
duration, and related to that is
		
00:10:27 --> 00:10:31
			normal cost. Now, what if we want
to reduce that duration, compress
		
00:10:31 --> 00:10:34
			that duration? Basically, we're
going to use more equipment, more
		
00:10:34 --> 00:10:37
			labor, more materials. We're going
to change the method of
		
00:10:37 --> 00:10:40
			construction. We're going to work
over time. Any of these things are
		
00:10:40 --> 00:10:43
			going to reduce the duration of
time, but at the same time,
		
00:10:43 --> 00:10:48
			they're going to increase the
cost. So in this case, the
		
00:10:48 --> 00:10:51
			shortest possible duration to
complete the activity is called
		
00:10:51 --> 00:10:54
			the crash duration, beyond which
you cannot reduce the duration of
		
00:10:54 --> 00:10:58
			the activity, which is achieved
through the highest possible
		
00:10:58 --> 00:11:02
			productivity and maximum, not
necessarily optimum use of
		
00:11:02 --> 00:11:07
			resources. We might use resources
more than the the normal rate.
		
00:11:07 --> 00:11:11
			There's going to be probably a lot
of waste in some cases, but again,
		
00:11:11 --> 00:11:16
			we might, at the end, be able to
finish little bit faster. The cost
		
00:11:16 --> 00:11:19
			associated with completing the
activity within the crash duration
		
00:11:19 --> 00:11:24
			is called the crash cost, which is
higher than the normal cost. So
		
00:11:24 --> 00:11:29
			normal duration is longer than
crash duration, but crash cost is
		
00:11:29 --> 00:11:31
			higher than normal cost.
		
00:11:32 --> 00:11:36
			So if shortening or compressing
the original duration or normal
		
00:11:36 --> 00:11:40
			duration is necessary, it should
be expected that direct cost of
		
00:11:40 --> 00:11:42
			the activity is going to increase.
		
00:11:43 --> 00:11:46
			The formalized method to handle
this problem, which is called
		
00:11:46 --> 00:11:50
			Network compression, or project
acceleration, is also called the
		
00:11:50 --> 00:11:53
			time cost trade off, or
relationship between time and
		
00:11:53 --> 00:11:53
			cost.
		
00:11:56 --> 00:12:00
			So the basic, basic objective of
network compression is to reduce
		
00:12:00 --> 00:12:05
			the estimated project duration by
reducing those critical activities
		
00:12:05 --> 00:12:10
			in the network, which will result
in the lowest added cost to the
		
00:12:10 --> 00:12:14
			project. Again, remember, only the
critical activities should be
		
00:12:14 --> 00:12:16
			considered for compression,
because the non critical
		
00:12:16 --> 00:12:20
			activities until they become
critical, have no effect on the
		
00:12:20 --> 00:12:24
			total duration of the project. So
some of the assumptions that we're
		
00:12:24 --> 00:12:28
			going to make is, one of the
assumptions is that the original
		
00:12:28 --> 00:12:32
			activity durations represent a
method for performing the
		
00:12:32 --> 00:12:36
			associated work at the low cost to
the contractor, not necessarily
		
00:12:36 --> 00:12:40
			the lowest cost, but the low cost
of the contract. Reduction of an
		
00:12:40 --> 00:12:45
			activity's duration will require
the expenditure of different or
		
00:12:45 --> 00:12:49
			additional resources, and will
normally result in higher cost.
		
00:12:49 --> 00:12:52
			That's the premise that we're
going to be working under.
		
00:12:55 --> 00:12:58
			So now we need to learn about what
are different types of costs and
		
00:12:59 --> 00:13:01
			different classifications of these
costs. So project costs can be
		
00:13:01 --> 00:13:06
			classified according to different
criteria. One of them is whether
		
00:13:06 --> 00:13:09
			they are direct or indirect costs.
And these this is something that
		
00:13:09 --> 00:13:13
			you should have learned in an
estimating class, for example, but
		
00:13:13 --> 00:13:15
			we're going to talk about it again
just to make sure that you do
		
00:13:15 --> 00:13:19
			understand this point. The second
way of classifying costs is there
		
00:13:19 --> 00:13:23
			be based on their behavior and
relationship with time. So
		
00:13:23 --> 00:13:26
			according to the first
classification, the cost can be
		
00:13:26 --> 00:13:32
			either direct or indirect. A
direct cost or direct costs are
		
00:13:32 --> 00:13:36
			the costs directly related to the
items of the project, which means
		
00:13:37 --> 00:13:40
			they are represented by a pay item
in the bid.
		
00:13:41 --> 00:13:43
			Another definition is that these
are the costs the contractor
		
00:13:43 --> 00:13:49
			leaves behind on his or her way
out in an intentional way. So if
		
00:13:49 --> 00:13:51
			the contractor leaves a piece of
equipment, it becomes part
		
00:13:52 --> 00:13:55
			intentionally that becomes part of
the direct cost, the cost of labor
		
00:13:56 --> 00:14:01
			that built the project is a direct
cost, the cost of material that
		
00:14:01 --> 00:14:04
			were included in the construction
of the project is direct cost
		
00:14:04 --> 00:14:09
			equipment. Production of the
equipment is direct cost, so we
		
00:14:09 --> 00:14:12
			have labor, material and equipment
costs. These are, in general,
		
00:14:12 --> 00:14:13
			direct costs.
		
00:14:16 --> 00:14:19
			The second type is indirect costs,
which are costs necessary for the
		
00:14:19 --> 00:14:23
			completion of the project. You
cannot finish the project without
		
00:14:23 --> 00:14:27
			spending this cost, but at the
same time, not necessarily direct
		
00:14:27 --> 00:14:30
			to any particular activity thereof
within the project.
		
00:14:31 --> 00:14:34
			Example. Examples include in
general supervision cost,
		
00:14:35 --> 00:14:39
			temporary fences and access roads,
which are not part of the
		
00:14:39 --> 00:14:44
			permanent project. Site and office
overheads, supervision, including
		
00:14:44 --> 00:14:48
			the salary of the project manager,
who does nothing but supervising
		
00:14:48 --> 00:14:51
			the project. But you cannot
allocate in most of the cases, at
		
00:14:51 --> 00:14:55
			least, you cannot allocate that
whole salary to one particular
		
00:14:55 --> 00:14:58
			activity or set of activities in
the project. Therefore, it's going
		
00:14:58 --> 00:14:59
			to be distributed.
		
00:15:00 --> 00:15:04
			Among all the activities in what
we call overhead, and that's part
		
00:15:04 --> 00:15:05
			of the indirect costs.
		
00:15:09 --> 00:15:12
			The other way of looking at cost
is their behavior with time. How
		
00:15:12 --> 00:15:16
			is that cost spent over time? So
here we have the first type, which
		
00:15:16 --> 00:15:21
			is called once only cost which is
spent only once in the lifetime of
		
00:15:21 --> 00:15:24
			the project, either at the
beginning or at the end.
		
00:15:25 --> 00:15:28
			And examples for this cost include
mobilization and demobilization.
		
00:15:28 --> 00:15:32
			Mobilization at the very
beginning, surveying, temporary
		
00:15:32 --> 00:15:36
			fence, temporary access roads,
installation of permanent
		
00:15:36 --> 00:15:36
			equipment,
		
00:15:37 --> 00:15:41
			trailer for the general
contractor, and so on and so
		
00:15:41 --> 00:15:45
			forth, and demobilization,
dismantling of equipment, removal
		
00:15:45 --> 00:15:48
			of the trailer, moving out of the
site, all of this is going to be
		
00:15:48 --> 00:15:51
			done at the end. And that's
another one's only cost.
		
00:15:52 --> 00:15:57
			It should be noted that most of
these costs are which are the ones
		
00:15:57 --> 00:16:02
			only are indirect costs. However,
some of them could be direct, like
		
00:16:02 --> 00:16:05
			the erection and dismantling of
production equipment, a tower
		
00:16:05 --> 00:16:09
			crane, for example. But in
general, most of these costs are
		
00:16:09 --> 00:16:11
			going to be indirect costs.
		
00:16:12 --> 00:16:13
			The second type
		
00:16:15 --> 00:16:18
			is what we call the time related
costs.
		
00:16:19 --> 00:16:23
			And time related costs, as you can
see in the graph here, they behave
		
00:16:23 --> 00:16:28
			mostly in a linear way with time.
So the more time, the more that
		
00:16:28 --> 00:16:33
			cost, and it goes in a linear way.
So we have a cost per unit of time
		
00:16:33 --> 00:16:36
			that's constant that keeps
accruing as time passes.
		
00:16:38 --> 00:16:41
			It means that costs are directly
proportional to time, usually
		
00:16:41 --> 00:16:46
			linearly increasing with time. And
examples of this time include cost
		
00:16:46 --> 00:16:50
			of rented equipment, some types of
labor costs like indirect labor
		
00:16:50 --> 00:16:54
			cleaning, for example, a security
guard, something like that, a
		
00:16:54 --> 00:16:59
			secretary on site, and including
site and head office overheads, in
		
00:16:59 --> 00:17:03
			general, most of the time related
costs are indirect costs. So so
		
00:17:03 --> 00:17:08
			far we talked about once only,
which is mostly indirect, and time
		
00:17:08 --> 00:17:10
			related, which is also mostly
indirect.
		
00:17:11 --> 00:17:14
			Then the remaining type, or the
third type, is what we call the
		
00:17:14 --> 00:17:18
			quantity proportional costs.
Quantity proportional costs are
		
00:17:18 --> 00:17:21
			costs that are directly
proportional to quantity. The more
		
00:17:21 --> 00:17:25
			quantity you do, the more cost
you're going to incur. So as the
		
00:17:25 --> 00:17:29
			quantity increases, the cost also
increases. And in general, most of
		
00:17:29 --> 00:17:32
			the cases going to be linear, just
like this.
		
00:17:33 --> 00:17:37
			So we have a constant cost per
unit which is the slope of this
		
00:17:37 --> 00:17:42
			curve. However, in some cases, you
can also have the shape, which is
		
00:17:42 --> 00:17:46
			related to something called the
economy of scale, or you can get a
		
00:17:46 --> 00:17:50
			discount on larger quantities. If
you buy in bulk, the unit price is
		
00:17:50 --> 00:17:55
			going to decrease as the
quantities increase, and that's
		
00:17:55 --> 00:18:00
			reflected by this parabola. So
examples of the of this type of
		
00:18:00 --> 00:18:04
			costs include material costs
subcontractors, because, again,
		
00:18:04 --> 00:18:07
			depending on the amount of work
that the subcontractors are going
		
00:18:07 --> 00:18:12
			to do, and equipment operation
costs, like fuel, for example, or
		
00:18:12 --> 00:18:17
			any consumables for that equipment
power for powering that equipment,
		
00:18:17 --> 00:18:20
			is going to be quantity
proportional. Most of the quantity
		
00:18:20 --> 00:18:24
			proportional costs are direct
costs. So if the other two types
		
00:18:24 --> 00:18:28
			were indirect, this type is
predominantly direct cost,
		
00:18:32 --> 00:18:35
			another representation of the
direct cost. Now, since we cannot
		
00:18:35 --> 00:18:42
			notice now for a second here that
in the once only cost. The axes
		
00:18:42 --> 00:18:44
			were time and cost.
		
00:18:46 --> 00:18:50
			In the time related cost, it was
time and cost. So these can be
		
00:18:50 --> 00:18:54
			added together. But in the third
type, which is quantity
		
00:18:54 --> 00:18:58
			proportional, we have quantity and
cost. Therefore it cannot be added
		
00:18:58 --> 00:19:01
			to the other two. So what if we
want to get the graphical
		
00:19:01 --> 00:19:04
			representation of the total cost
of the project? How can we do
		
00:19:04 --> 00:19:08
			that? We need to convert this
quantity proportional cost, from
		
00:19:08 --> 00:19:11
			quantity and cost to something
related to time and cost. And this
		
00:19:11 --> 00:19:14
			can be done through this example.
		
00:19:15 --> 00:19:18
			We're going to look at the normal
duration under normal conditions.
		
00:19:19 --> 00:19:23
			It's going to take us that amount
of time and that cost, the normal
		
00:19:23 --> 00:19:27
			cost to finish the activity.
However, if I want to reduce the
		
00:19:27 --> 00:19:32
			duration, I'm going to need more
resources for the same quantity of
		
00:19:32 --> 00:19:38
			work achieved. So the is going to
be a higher cost for shorter time.
		
00:19:38 --> 00:19:42
			Therefore here we have on one
extreme, the normal duration. On
		
00:19:42 --> 00:19:45
			the other extreme, the crash
duration, and the cost associated
		
00:19:45 --> 00:19:48
			with it, which is the crash cost.
Therefore that's going to give us
		
00:19:48 --> 00:19:53
			something like an approximate
straight line of slope, which we
		
00:19:53 --> 00:19:58
			call the activity cost slope,
which is delta cost, the
		
00:19:58 --> 00:19:59
			difference in cost, which is crash
cost.
		
00:20:00 --> 00:20:04
			Minus normal cost divided by delta
time, the difference in time,
		
00:20:04 --> 00:20:08
			which is normal duration minus
crash duration, that would give us
		
00:20:09 --> 00:20:10
			the activity cost slope.
		
00:20:13 --> 00:20:17
			So now that we have managed to
combine all three different types
		
00:20:17 --> 00:20:22
			of costs, time related, once only
and quantity proportional, we
		
00:20:22 --> 00:20:26
			convert it into a time cost
relationship. Now we can add all
		
00:20:26 --> 00:20:29
			of these three costs together to
get what's called the activity
		
00:20:30 --> 00:20:35
			utility curve, which is something
that looks like this. Now this
		
00:20:35 --> 00:20:39
			activity utility curve shows us
that at a certain point in time
		
00:20:40 --> 00:20:44
			we're going to have the lowest
cost. That cost might increase
		
00:20:45 --> 00:20:49
			if time exceeds a certain amount,
and if we try to shorten the
		
00:20:49 --> 00:20:53
			project too much, that cost is
going to go much higher as well.
		
00:20:55 --> 00:20:59
			We're going to revisit that curve
a little bit later again. So with
		
00:20:59 --> 00:21:02
			the activity utility curve, direct
costs for each method of
		
00:21:02 --> 00:21:04
			accomplishing an activity is
plotted against the duration
		
00:21:05 --> 00:21:10
			required to do it in that way. In
practice, there are normally only
		
00:21:10 --> 00:21:13
			a limited number of ways
investigated, and thus only a
		
00:21:13 --> 00:21:15
			finite number of points are
defined.
		
00:21:18 --> 00:21:25
			So here it shows the discrete
points, point 1.2, point 3.4, and
		
00:21:25 --> 00:21:27
			the cost associated with each one
of these.
		
00:21:33 --> 00:21:36
			Here's another activity with
another example.
		
00:21:38 --> 00:21:42
			So cost in the activity utility
curve refers to the direct cost
		
00:21:42 --> 00:21:47
			only, including labor, material,
equipment, subcontractor and other
		
00:21:47 --> 00:21:50
			incidental direct costs.
		
00:21:53 --> 00:21:56
			It can take considerable effort to
develop multiple point curves for
		
00:21:56 --> 00:21:59
			all activities. Therefore, only
important activities may be
		
00:21:59 --> 00:22:03
			evaluated the ones that have a
large impact on the cost. And you
		
00:22:03 --> 00:22:07
			can reach some such activities
through what's called the Pareto
		
00:22:07 --> 00:22:13
			analysis, which is based on the
statistical assumption that 20% of
		
00:22:13 --> 00:22:17
			the activities in the project are
going to cost 80% of the total
		
00:22:17 --> 00:22:20
			cost of the project. There's
another discussion where we can
		
00:22:20 --> 00:22:25
			find out which activities are
these 20% that form the 80% of the
		
00:22:25 --> 00:22:28
			cost. It's assumed that an
activity's duration can be
		
00:22:28 --> 00:22:32
			shortened one day at a time from
point to point on this curve,
		
00:22:32 --> 00:22:37
			these are the incremental changes.
This may not be true, however, but
		
00:22:37 --> 00:22:40
			usually does not pose serious
problems in the final solution, we
		
00:22:40 --> 00:22:43
			can accept this assumption for the
time b.
		
00:22:47 --> 00:22:51
			So by compiling the different
utility curves for different
		
00:22:51 --> 00:22:54
			activities, critical activities,
primarily, and even non activity,
		
00:22:54 --> 00:22:58
			non critical activities, at this
point, a utility curve can be
		
00:22:58 --> 00:23:01
			developed for the whole project.
The direct cost curve is developed
		
00:23:01 --> 00:23:05
			by starting with the normal
project duration and its associate
		
00:23:05 --> 00:23:10
			associated sum of direct activity
costs for their normal times. And
		
00:23:10 --> 00:23:14
			then we can add the indirect
costs, and the total cost is the
		
00:23:14 --> 00:23:16
			sum of direct and indirect costs.
The
		
00:23:19 --> 00:23:22
			indirect cost is going to include,
as we discussed before, the
		
00:23:22 --> 00:23:26
			project overhead, including
project staff, office, trailer
		
00:23:26 --> 00:23:29
			cars and trucks assigned to the
project team, office equipment,
		
00:23:29 --> 00:23:33
			temporary, temporary utilities and
other indirect project related
		
00:23:33 --> 00:23:34
			expenses.
		
00:23:35 --> 00:23:38
			And it's also going to include the
general overheads, or the head
		
00:23:38 --> 00:23:43
			office overheads, rent, leads,
etc, main office personnel, main
		
00:23:43 --> 00:23:48
			office equipment services and
other main office expenses and a
		
00:23:48 --> 00:23:50
			contingency fee, just for risk
management.
		
00:23:52 --> 00:23:56
			So now, when we add the indirect
cost here, which is usually time
		
00:23:56 --> 00:23:58
			related, to the direct cost,
		
00:23:59 --> 00:24:01
			we're going to get this curve,
		
00:24:02 --> 00:24:07
			which is the total cost, and this
is called a catenary curve.
		
00:24:07 --> 00:24:11
			Catenary curve which shows at one
extreme, it's high at the other
		
00:24:11 --> 00:24:14
			extreme is also high, and
somewhere in between is going to
		
00:24:14 --> 00:24:15
			hit its lowest point.
		
00:24:22 --> 00:24:25
			So for example, if we have an
earth booking project with the
		
00:24:25 --> 00:24:31
			productivity of 160 cubic yards
per hour, the total work is 16,000
		
00:24:31 --> 00:24:36
			QB KRS estimate, equipment,
operating cost, except for
		
00:24:36 --> 00:24:41
			operating, is $54 an hour.
Operator, wages and benefits, $32
		
00:24:41 --> 00:24:47
			an hour, normal over time, wage
and benefits, 40 $48 an hour, and
		
00:24:47 --> 00:24:52
			indirect cost, $100 a day. We can
now, based on this information,
		
00:24:53 --> 00:24:56
			look at different production rates
and draw the different discrete
		
00:24:56 --> 00:24:59
			points that are going to be
connected together to give us that
		
00:24:59 --> 00:24:59
			utility curve.
		
00:25:03 --> 00:25:07
			It. So now getting to network
compression. How can we apply all
		
00:25:07 --> 00:25:11
			of these principles to actually
compress a project? Let's start
		
00:25:11 --> 00:25:14
			talking about, what are the
conditions for an activity to be
		
00:25:14 --> 00:25:17
			even considered as a candidate for
compression? And we're going to
		
00:25:17 --> 00:25:22
			find out that we have basically
four conditions. Remember these
		
00:25:22 --> 00:25:26
			conditions. That's extremely
important. So the objective is to
		
00:25:26 --> 00:25:29
			shorten the total project duration
by compressing the duration of
		
00:25:29 --> 00:25:33
			activities on the critical path.
So first of all, it has to be a
		
00:25:33 --> 00:25:37
			critical activity. So remember the
four conditions before you start
		
00:25:37 --> 00:25:40
			compressing. And for any activity
to be considered for compression,
		
00:25:40 --> 00:25:44
			it has to be first critical, as
compressing a non critical
		
00:25:44 --> 00:25:48
			activity only adds to the project
cost without affecting its time or
		
00:25:48 --> 00:25:48
			duration.
		
00:25:50 --> 00:25:53
			Second is it has to be
compressible. Remember when we
		
00:25:53 --> 00:25:57
			talked about delta time, which is
the difference between the normal
		
00:25:57 --> 00:26:01
			duration and the crash duration.
What if an activity cannot be
		
00:26:01 --> 00:26:05
			compressed, does not have any
delta time, in this case, it's
		
00:26:05 --> 00:26:09
			called incompressible activity,
therefore is going to be excluded
		
00:26:09 --> 00:26:13
			from our calculations. So we will
focus only on the activities that
		
00:26:13 --> 00:26:17
			have a positive delta time, which
is a positive difference between
		
00:26:17 --> 00:26:19
			the normal duration and the crash
duration.
		
00:26:21 --> 00:26:24
			Third it has to be an effective
activity. And this is very
		
00:26:25 --> 00:26:30
			interesting, not every activity,
even if it were critical and
		
00:26:30 --> 00:26:33
			compressible, not every critical
compressible activity is going to
		
00:26:33 --> 00:26:39
			be effective. Thinking about that,
if I have two activities, two
		
00:26:39 --> 00:26:43
			critical activities connected with
a start to start. Relationship
		
00:26:45 --> 00:26:50
			critical connected through start
to start. If I compress the
		
00:26:50 --> 00:26:50
			predecessor,
		
00:26:51 --> 00:26:54
			is it going to affect the start of
the success?
		
00:26:55 --> 00:26:57
			The answer is no, because when you
compress, you compress from the
		
00:26:57 --> 00:27:01
			end of the activity, but since the
second activity, the successor is
		
00:27:01 --> 00:27:05
			connected to the start of the
predecessor. Compressing from the
		
00:27:05 --> 00:27:08
			end of the first activity does not
achieve any purpose, therefore it
		
00:27:08 --> 00:27:13
			would make it ineffective. So if
two activities are connected by a
		
00:27:13 --> 00:27:17
			start to start relationship, the
predecessor or the first one of
		
00:27:17 --> 00:27:20
			these two is ineffective in
compressing the project duration.
		
00:27:21 --> 00:27:25
			Similarly, if we have two
activities connected by a finish
		
00:27:25 --> 00:27:29
			to finish relationship, again, two
critical activities connected by
		
00:27:29 --> 00:27:33
			finish to finish relationship,
that would render the successor or
		
00:27:33 --> 00:27:37
			the latter one ineffective,
because, again, as we mentioned,
		
00:27:37 --> 00:27:41
			you compress it from the end, if
you compress it but from the end,
		
00:27:42 --> 00:27:45
			still, what's driving the
completion of that activity, or
		
00:27:45 --> 00:27:48
			the duration or the date for that
activity is its predecessor,
		
00:27:48 --> 00:27:52
			because of the finish to finish
relationship. Therefore, if two
		
00:27:52 --> 00:27:55
			critical activities are connected
by finish to finish relationship,
		
00:27:56 --> 00:28:00
			the latter one or the successor
becomes ineffective. Remember
		
00:28:00 --> 00:28:01
			these two simple rules?
		
00:28:02 --> 00:28:08
			Okay, now for all the critical,
compressible and effective
		
00:28:08 --> 00:28:11
			activities, which one are we going
to start with? We are going to
		
00:28:11 --> 00:28:16
			start with the one with the lowest
cost slope. Remember again, the
		
00:28:16 --> 00:28:20
			cost slope is delta c over delta
t, difference in cost divided by
		
00:28:20 --> 00:28:24
			difference in time for that
particular activity. Therefore
		
00:28:24 --> 00:28:26
			we're going to look at which
activity is going to cost us the
		
00:28:26 --> 00:28:29
			least amount of money to compress
by one day.
		
00:28:34 --> 00:28:37
			So the basic procedure is we're
going to start with the critical
		
00:28:37 --> 00:28:42
			activity, having the flattest cost
slope, cheapest unit cost, and
		
00:28:42 --> 00:28:46
			then considering successful
successively those having steeper
		
00:28:47 --> 00:28:51
			cost loops. So once we compress
the critical compressible
		
00:28:51 --> 00:28:54
			effective with the lowest cost
slope, and we're done with it, we
		
00:28:54 --> 00:28:59
			move along that continuum to the
ones who have higher cost slopes,
		
00:28:59 --> 00:29:02
			until we reach the most expensive
if we still need to keep
		
00:29:02 --> 00:29:03
			compressing,
		
00:29:06 --> 00:29:10
			if non critical activities lose
their float time and become
		
00:29:10 --> 00:29:13
			critical, because once we start
compressing, the non critical
		
00:29:13 --> 00:29:17
			activities are going to lose some
of their float so what if an
		
00:29:17 --> 00:29:20
			activity had only one day of float
Before compression, after
		
00:29:20 --> 00:29:24
			compression, it became critical.
Now we have created a new critical
		
00:29:24 --> 00:29:28
			path, or new critical activities
that have to become candidates,
		
00:29:28 --> 00:29:32
			and the four same rules have to
apply to these activities in
		
00:29:32 --> 00:29:34
			selecting them for compression,
		
00:29:36 --> 00:29:41
			the safest method compress the
network one day at a time to make
		
00:29:41 --> 00:29:44
			sure that you do not create any
new critical paths without
		
00:29:44 --> 00:29:48
			noticing it, unless the minimum
total float on the non critical
		
00:29:48 --> 00:29:52
			activities is greater than one
day. So if, for example, minimum
		
00:29:52 --> 00:29:54
			total float in the network is six
days.
		
00:29:55 --> 00:29:58
			If I compress this network by five
days in one step, it will not
		
00:29:58 --> 00:29:59
			create a new critical path.
		
00:30:00 --> 00:30:02
			Because the minimum total float is
six days.
		
00:30:07 --> 00:30:10
			At each stage of network
compression calculations follow
		
00:30:10 --> 00:30:14
			these steps. First, identify all
the activities on the critical
		
00:30:14 --> 00:30:18
			path, or paths, because we might
have more than one critical path,
		
00:30:19 --> 00:30:22
			delete from consideration those
zero potential for compression. So
		
00:30:22 --> 00:30:26
			if it has delta t equals zero,
would make it incompressible,
		
00:30:26 --> 00:30:28
			therefore it cannot be compressed.
		
00:30:29 --> 00:30:33
			Number three, among the critical
activities, exclude the non
		
00:30:33 --> 00:30:36
			effective ones, as we have
discussed, predecessors in start
		
00:30:36 --> 00:30:40
			to start and successors in finish
to finish. And number four, select
		
00:30:40 --> 00:30:43
			the activity or group of
activities, if parallel paths
		
00:30:43 --> 00:30:48
			exists with the lowest combined
cost slope, cheapest to compress.
		
00:30:48 --> 00:30:52
			And finally, with each cycle of
compression or each step of
		
00:30:52 --> 00:30:56
			compression, watch for the
creation of a new critical path.
		
00:30:56 --> 00:31:00
			Therefore compress by one day at a
time, except if the total float
		
00:31:00 --> 00:31:04
			for non critical activities is
greater than one
		
00:31:08 --> 00:31:11
			at each stage of network
compression calculations. Follow
		
00:31:11 --> 00:31:15
			these steps, compress the
activity, update the network time
		
00:31:15 --> 00:31:19
			calculations and the corresponding
Project Direct Cost, repeat the
		
00:31:19 --> 00:31:22
			steps that we talked about, one
through seven, until further
		
00:31:22 --> 00:31:26
			reduction in the total project
duration is no longer possible. We
		
00:31:26 --> 00:31:30
			have exhausted all the
compressibility in the critical
		
00:31:30 --> 00:31:34
			activities. Or until the desired
project duration is reached. If I
		
00:31:34 --> 00:31:37
			want only to compress the project
by a certain number of days, I
		
00:31:37 --> 00:31:41
			don't need to keep going beyond
that. Or until the cost of
		
00:31:41 --> 00:31:43
			compression is no longer
economically feasible or
		
00:31:43 --> 00:31:48
			meaningful. For example, when I
compress the duration of an
		
00:31:48 --> 00:31:52
			activity, its direct cost is going
to increase, but at the same time
		
00:31:52 --> 00:31:56
			its indirect cost is going to
decrease. So I'm going to look at
		
00:31:56 --> 00:31:56
			this balance.
		
00:31:57 --> 00:32:01
			Am I saving money while
compressing, or am I spending more
		
00:32:01 --> 00:32:05
			money while compressing we're
going to see an example on that.
		
00:32:07 --> 00:32:14
			So here's the example. It shows us
a network with the IPAS immediate
		
00:32:14 --> 00:32:19
			preceding activities, and with
each activity having a two
		
00:32:19 --> 00:32:23
			durations, a normal duration and a
crash duration and a normal cost
		
00:32:23 --> 00:32:27
			and a crash cost. Notice, for
example, that activity A has a
		
00:32:27 --> 00:32:30
			normal duration of five, crash
duration of four. Therefore its
		
00:32:30 --> 00:32:35
			compressibility, or delta t, is
equal to one. It has a normal cost
		
00:32:35 --> 00:32:40
			of 500 the crash cost of 600
therefore its delta c is 600 minus
		
00:32:40 --> 00:32:44
			500 so by looking at these four
numbers, the cost slope for
		
00:32:44 --> 00:32:51
			activity A becomes 600 minus 500
which is 100 divided by five minus
		
00:32:51 --> 00:32:54
			four, which is one. So its cost
slope is $100
		
00:32:55 --> 00:33:00
			per day. Now the indirect costs
are 120 per day. So if I were to
		
00:33:00 --> 00:33:04
			compress activity A by one day,
I'm gonna spend an extra $100 but
		
00:33:04 --> 00:33:06
			at the same time, I'm gonna save
$120
		
00:33:07 --> 00:33:12
			in a reduction of the indirect
cost. Now we're gonna pause here,
		
00:33:12 --> 00:33:16
			and we're gonna have another
session talking about the example,
		
00:33:16 --> 00:33:20
			solving the whole example from
beginning to end. Remember, the
		
00:33:20 --> 00:33:25
			compression problem is not a hard
problem at all. It's just a long
		
00:33:25 --> 00:33:29
			problem because we have to repeat
the calculations of forward pass
		
00:33:29 --> 00:33:32
			and backward pass several times.
Therefore, if you're going to do
		
00:33:32 --> 00:33:37
			it manually, I highly recommend
that you use a color, a set of
		
00:33:37 --> 00:33:41
			colored pencils, and do each cycle
in a different colors so that you
		
00:33:41 --> 00:33:45
			do not get confused with the
numbers. Thank you, and I'll see
		
00:33:45 --> 00:33:48
			you in the next session talking
about this example in network
		
00:33:48 --> 00:33:49
			compression. You.